Five Minute Fillers

Thank you to everyone who shared a game idea. Do you need a quick 5 minute filler for your unit? Find some easy go-to games below!

The region's favourite games

- One girl holds a blanket and tells the others to ā€œrun around hedgehogsā€, or a different action like dance, crawl, skip

- The girls do the chosen action until they hear ā€œgo to sleep hedgehogs!"

- The hedgehogs curl up into a ball and close their eyes.

- The girl with the blankets quietly covers one girl with the blanket then says ā€œwake up hedgehogs!ā€

- All the uncovered girls get up and have to guess who is under the blanket.

- Once the girls have said the hidden girls name she can wake up and itā€™s her turn to call the actions.

Shared by 3rd Faversham Rainbows and 1st Tower Bridge Brownies

- Each person/pair must cross the hall from one end to the other using a different method.

- For example - cross the hall by running, running backwards, skipping and so on.

- Players cannot repeat a method of crossing the hall.

Shared by 4th Sutton Our Lady of the Rosary Brownies

- Girls sit in a circle and take off one shoe and put it in the middle if the circle

- One girl is chosen as a detective and leaves the room

- A bomb shoe is chosen

- The detective comes back and starts to give the shoes back to their owners one by one. (Brownies might hide their foot with a shoe on to make it trickier)

- If the bomb shoe is chosen, the Brownies in the circle start to count backwards from ten.

- The detective has to try and return all shoes before the countdown gets to zero to be the winner.

Shared by 1st Baldwyns Park Brownie

- One player goes off to hide

- The rest of the group counts (you can decide what number to count to)

- The group splits up and goes looking for the player who is hiding

- When a player finds the hidden person, the player joins them in the hiding place

- The game is over once everyone is hiding in one place

You will need a torch!

- One girl is chosen to be the grog. Everyone else is a searcher and leaves the room.

- A volunteer hides parts of a torch around the hall. Grog hides.

- Lights are switched off. (A volunteer can stand with a torch to give small amount of light, but depends on your girls and space).

- The rest of girls come back into room and their aim is to find the pieces of the torch, reassemble it and shine it on the grog.

- Grog attempts to tag searchers, who, if caught, must freeze on the spot until another searcher un-tags them (like stuck in the mud).

- If all girls are tagged by the grog, the grog wins. If the torch is found, and made to work, the grog can continue to run around tagging searchers if they can avoid the flashlight, but once illuminated the game is over and searchers have won.

Can be played with more than one grog, or more than one flashlight.

- Groups of 6-10 girls stand in a circle with their legs wide apart, stuck on the spot. There shouldn't be any gaps in the circle.

- Form an elephant trunk with your arms and try rolling the ball through another elephants legs.

- Once the ball rolls through your legs, you sit down in your spot and continue to help get other elephants "out".

- The winner is the last elephant standing!

- Everyone is assigned a fruit - "Apples, Bananas or Pears"

- Everyone sits on a chair in a circle, except one girl who stands in the middle

- The girl in the middle calls out either "Apples", "Bananas" or "Pears"

- If your fruit is called you have to stand up and find an empty chair somewhere in the circle. The girl in the middle also tries to find an empty chair.

- There will be one girl left standing when all chairs are taken. This girl will take a turn standing in the middle to call the next fruit.

- Occasionally you can call out "Fruit Salad!" where everyone has to find a new seat.

- The one rule is that you can't go for a seat that is on either side of you

- The girls stand in a circle around a player chosen to be the main squirter.

- The main squirter clasps their hands with her two pointer fingers pressed together and points at random players in the circle, saying "Squirt".

- The player she is pointing at must duck down, and the two players on either side point at each-other with hands clasped and yell "Squirt!".

- The first one to do this wins and stays standing. The person who didn't say squirt or who said it too late is eliminated and sits down where they were standing.

- The player who ducked stands back up. The player who ducks may also be eliminated if they don't duck before one of the players to the side shouts "Squirt!"

- The game becomes more difficult as the spaces between the players widen.

- The game continues until there are two players remaining. These two players then have a Squirt-off. They stand back-to-back and start walking away from each other as the leader says other words starting with S and when the leader says "Squirt!" they must turn around, point at each-other and yell "Squirt!".

- The first to do so is the winner, and if they want to play the game again then they go in the middle.

Shared by 1st Finglesham and Northbourne Brownies

- Two leaders make and arch.

- The girls form a circle one behind the other and run through the arch in turn.

- A whistle is blown and if a girl is captured by an arch they join to become half and arch.

- This continues until one brownie is left and they are the winner.

Shared by Chevening Brownies

- First, decide your levels of evolution and the actions/sound to accompany each level. This can run on a theme or can be random. Our classics are:

Egg - arms above head, fingertips touching to make a large egg shape, saying 'egg, egg, egg'
Chicken - make chicken wings with arms & clucking sounds
Dinosaur - t-rex arms and roaring
Superhero - classic superman pose while humming own theme tune.

- Everyone starts out as the first level (egg, in this case) and they have to find another person who is also an egg.

- They then play 'rock paper scissors' and the person who wins evolves to the next level (a chicken) while the other person remains as an egg & has to try to find another egg.

- This continues until they reach the final level! (We usually let those who have evolved to superhero do a lap of the room humming their own theme tune before moving to one side while the others finish off.)

- Our girls love making it longer by adding levels of evolution (we have gone from amoeba right up to enlightened beings once, another time we were different stages of a pizza being made).

- You can make it last even longer by allowing devolution! Whoever doesn't win rock, paper, scissors devolves into the previous level.

Shared by 5th West Byfleet Brownies, 6th West Byfleet Brownies, 1st West Byfleet Guides & West Byfleet Rangers

- Place as many hoops as you want in a line

- Create two teams, standing at each end of the line

- One girl from each team starts jumping from hoop to hoop until they meet

- When they meet they play Rock, Paper, Scissors

- The runner up goes back to her team and another girl starts jumping into the hoops

- The winner carries on playing

- The goal is for a player to reach the other team to win the point by winning all their rounds.

Variations:
Set a time limit
Give it a theme and decide who beats who. Eg. elf, wizard, giant
Remove hoops

Shared by 9th Hayes Guides

- Everyone moves around the room and challenges a player to Rock, Paper, Scissors

- If you lose the match, you follow behind the winner wherever they go, clapping and cheering their name

- The winning players then continue to match other winning players. If you lose the match, you and your line of cheerleaders join the line behind the winner and cheer for them instead.

- The aim of the game is to grow the biggest line of cheerleaders and win the final match!

- Noisy cheerleading is essential :)

Shared by Katie, LaSER staff team

- Every young member takes off one shoe.

- They then go into another room whilst leaders hide their one shoe - make it as easy or tricky as you like!

- Girls come back and need to find their own shoe (without divulging the whereabouts of anyone else's!)

- Girls sit down when they have both shoes on

- If a few are left looking still, then others can help by shouting hot/cold

- Game ends when all shoes are found

Shared by 1st Meopham

- The group sits in a circle and one is chosen to be the detective.

- They leave the room and in that time all the girls shut their eyes.

- One of the girls is tapped on the head by the leader - they are the winker (murderer).

- The girls then sing the song "detective, detective, we think we found the murderer, dee dum, dee dum, dee dum, dee dum, dee dum, dee dum, whoop whoop whoop"

- The murderer then winks at people in the circle and then that person "dies" in a dramatic fashion

- The detective has 3 guesses to work out who they think is the murderer

Shared by Sussex Central county

- Choose a chaser and a runner

- The rest of the unit sit down on chairs

- The runner has to go to a girl sitting on a chair and say ā€œget out of my chair!ā€

- The person sitting in the chair then gets up and becomes the runner

- The chaser meanwhile has to try and tag the runner before they get to a chair.

- If the chaser tags them, then they swap positions, so the chaser would then become the runner.

Shared by 1st Horam Guides

Create the knot

- Ask everyone to get into small teams. Each team must have at least six people, and an even number of members.

- Each team should stand in a circle, facing each other.Each player should raise their right arm. They must link right hands with another player in their team.

- They canā€™t link hands with the players directly next to them.

- Players should repeat the same action with their left hands and make sure they are linking hands with a different person from their right hand.

Untangle the knot

- Teams should make one move at a time. Players can step over, under, or through the linked hands ā€“ but they must not let go of each otherā€™s hands.

- The person running the game can ā€˜cut the ropeā€™ twice. This allows two players to drop hands to complete one move. After this move, they must rejoin hands.

- To complete the challenge, teams must get as far as possible towards untying their knot. Sometimes itā€™s impossible, or there may be two loops left in the circle.

- Teams still complete the challenge if they can work out why they canā€™t untie the human knot.

Shared by the 18th Woodford

- Make a pen area with 2 girls or leaders as gates

- Their job is to swing open and shut as the shepherds

- 1, 2 or 3 girls are chosen to be the sheepdogs and capture the roaming sheep (all the other girls)

- The shepherds have to remember to swing open the gates and shut them or the sheep may escape!

- Swap around gates and sheepdogs as needed

Shared by 1st Staplehurst Brownies

- Use leaders/YLs or older girls to be bus stops

- The girls run around

- Someone shouts stopā€¦ the bus stops hold up a number (this is how many spaces they have at their bus stop)

- Girls run to find a space at bus stop

- Anyone who canā€™t find a space is out and can play again once the game resets (after only one girl is left in)

Top tips: make sure bus stops think about how many girls vs spaces. If you want to speed the game up have more ā€˜closedā€™ bus stops by leaders holding up a closed fist or crossing their arms. Use the girls to help at bus stops if theyā€™re not sure about joining in to start with.

Shared by 4th North Heath Rainbows

- All girls join hands in a big circle leaving room for 2 to pass around the outside

- A leader starts by using their arms to act as a ā€˜knifeā€™ and slice the cake between 2 girls gently pushing down on the joined hands at any point in the circle

- Girls turn away from the leader and run around the outside of the circle (remind them to watch out and not crash as they meet on the opposite side)

- Girls run all the way around and back to their own place - not the first space they see which is actually the other girlā€™s place

- First one back to their own place gets to cut the next slice

- The game then runs itself - you just need to check after a few minutes whether everyone has been ā€˜sliced/cutā€™ so they all get to run

- Like many games itā€™s worth starting with a pair who know the game to demonstrate

Shared by 6th Sunbury Brownies

- One member of the group is the Captain who will call out the commands

Bow ā€“ Run to the front of the space

Stern ā€“ Run to the back of the space
Port - Run to the left of the space
Starboard - Run to the right of the space
Captain's coming! - Stand completely still and salute
Hit the deck - Lie down on your stomach
Climb the rigging - Pretend to climb rigging
Person overboard ā€“ Hug the person next to you
Scrub the deck - Kneel down and pretend to scrub the floor
Cannonballs - Crouch on floor with hands over head
Dig for treasure ā€“ Mime digging a hole
Seagulls - Flap your arms like a bird
Lifeboats (2, 3, 4, 5) - Players must get into a group of that number of people as quickly as possible

- The last person to do the action is out

- The person left at the end of the game is the winner

- Everyone stands or sits in a circle

- Place a chair in the middle

- Place a set of keys under the chair, the janglier the better!

- Choose a player to be ā€˜Keeper of the Keysā€™. They should sit on the chair wearing a blindfold or keeping their eyes closed

- A leader points at a player

- The chosen player can sneak forward and attempt to get the keys without the ā€˜Keeperā€™ hearing them.

- If the ā€˜Keeperā€™ hears them, the keeper raises their hand and points at where they heard the sound.

- If the ā€˜Keeperā€™ points directly at where the player is, the player has been caught. They must go back to start and wait to go again. The keys are returned to under the chair.

- If the ā€˜Keeperā€™ points and hasn't found the player, the player can continue.

- The game continues until someone steals the keys and brings them back to the start without the ā€˜Keeperā€™ catching them.

- Once the keys are back at the start, without the player taking them having been caught, all the players pretend they have the keys behind their back.

- The ā€˜Keeperā€™ then takes off the blindfold and has three guesses to figure out who has taken the keys.

- You can then play again with a new person as the ā€˜Keeperā€™.

Shared by the region team

- Put out 4 different coloured hoops.

- Girls run around (or you can vary it, telling them to hop, jump, skip, etc)

- A leader turns with their back to the girls and tells girls to stand in a hoop

- A leader calls out a colour and anyone in that hoop is out

Shared by Megan, Rainbow leader

- Girls run around

- A leader calls 'huggy bear 3' and they have to make groups of 3 and hug together

- Anyone not in a hug is out

- They release and repeat with different number

Shared by Megan, Rainbow leader

- One player is the Security guard and leaves the room.

- The remaining players freeze in place, as if exhibits in a museum.

- The Security Guard enters the room and walks around the 'museum'.

- If they see an exhibit move the 'exhibit' is out.

- Every time the Security Guard's back is turned the exhibits can move around.

- You can include themes for your museum, eg. Dinosaur, animal, superhero

Shared by 1st Shirley Guides

This game is similar to Dodgeball.

- Split the group into two, standing at opposite sides of the space. Place two soft balls in the middle.

- When the game starts, players on both sides try to throw the balls to the opposite side. If you manage to hit a player on the opposite side below the shoulder, they are out.

- If you get out, then anyone who you previously caught may return to play!

- If you manage to catch a ball that is thrown at you, the person throwing the ball gets out

We usually have lots of cheering from the girls who are out for players remaining to hit the people that have got them out!

Reminders for the girls:
Don't move with the ball
Only to hold on to the ball for three seconds before throwing it

Shared by 5th North Finchley Brownie unit

What's your go to game?

#Feb5MinFillers

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